Tony Hawk Level Design: Forbidden Places and Fantastic Spaces

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In the realm of Tony Hawk's Pro Skater, Kurt Tilmans, the maestro behind the third and fourth installments, collaborates with Iron Galaxy to conjure up levels that are nothing short of extraordinary. Their approach? It's a tantalizing mix of forbidden allure and fantastical wonder. Picture this: skaters shredding in closed-down water parks or sneaking into movie studio back lots for a taste of the forbidden fruit. Inspired by real-life escapades of skaters pushing the boundaries, the team scours Southern California for untapped skating havens, each location a canvas for their creative vision.
What sets these Tony Hawk levels apart is their unique architecture, meticulously designed for maximum skatability. Pillars become quarter pipes, sharp edges transform into ramps - it's a world where every element is tailored for the ultimate skating experience. Tony Hawk himself plays a pivotal role in shaping these levels, ensuring they stay true to the franchise's essence. From brainstorming sessions to playtesting, his influence resonates throughout the creative process, resulting in levels that seamlessly blend nostalgia with innovation.
The team's philosophy is akin to unearthing a hidden treasure trove of Neversoft's unrealized level concepts, breathing new life into the franchise with fresh skating opportunities. Players revel in the thrill of exploring these new levels, often mistaking them for classics from the original games. With a keen eye on the past and an unwavering commitment to pushing the boundaries of creativity, the team believes the realm of Tony Hawk's Pro Skater is ripe with endless possibilities for exhilarating gameplay.

Image copyright Youtube

Image copyright Youtube

Image copyright Youtube

Image copyright Youtube
Watch How A Tony Hawk Level Gets Made on Youtube
Viewer Reactions for How A Tony Hawk Level Gets Made
Thanking Neversoft for the foundation of fun replayable skate park level design
Suggestion for "Tony Hawkitecture"
Interest in Olympic stadium in Montreal as a map
Concern about new levels matching the flow of Neversoft levels
Excitement for playing on Switch
Request for Neversoft team input on maps
Feedback on dark lighting in the demo
Question about why THPS4 Career Mode wasn't made
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