Seabbeams RPG Devlog: Missile Frigate, Faction Colors, Mining Updates

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In this thrilling devlog from LevelCapGaming, the team behind the Seabbeams spaceship action RPG game showcases their latest advancements. They introduce a formidable missile frigate, designed to rain down destruction with its eight missile pods. Accompanied by a revamped faction color system, the game now allows for swift adjustments to the entire faction's appearance, adding a fresh layer of depth to the gameplay. The team's dedication to enhancing the mining system is evident through improved visual effects, sound design, and a dynamic mining interface that promises an engaging experience for players.
Furthermore, the prototype for the star map navigation system hints at a vast and immersive game world awaiting exploration. The meticulous attention to detail extends to the sound effects for mining, where each element, from laser mining sounds to asteroid explosions, is carefully crafted to enhance the player's experience. The team's commitment to creating a visually striking and narrative-driven UI design is evident in their exploration of boxy interface styles and post-processing effects that promise a seamless blend of form and function.
Rich's insightful breakdown of UI design principles in Unreal Engine sheds light on the intricate process of creating intuitive and visually appealing user interfaces. As the team gears up for an engine upgrade to the latest version of Unreal Engine, challenges and opportunities lie ahead, promising even more exciting developments in the future. With an invitation to wishlist Seabbeams on Steam and join their Discord community, LevelCapGaming leaves fans eagerly anticipating the next stage of this ambitious project.

Image copyright Youtube

Image copyright Youtube

Image copyright Youtube

Image copyright Youtube
Watch Spaceship Fleets & Asteroid Mining - C-Beams Devlog #44 on Youtube
Viewer Reactions for Spaceship Fleets & Asteroid Mining - C-Beams Devlog #44
Suggestion to overlay mining UI over asteroid for better immersion
Excitement for the game release and progress
Positive feedback on UI design
Comment on audio in space games
Hope for customizable UI elements
Desire for different UI for each ship type
Comment on mining gameplay mechanics
Question about subsystem damage in the game
Request for MacOS availability
Curiosity about Unreal Engine choice
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