Seabbeams: Game Updates, Exclusive Footage, and Future Plans

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In this thrilling episode from the LevelCapGaming channel, we dive headfirst into the world of Seabbeams, a spaceship game crafted with precision in Unreal Engine 5 by a dedicated team led by the charismatic Rich. They unveil a tantalizing array of updates, from game optimization to a revolutionary turret overhaul that promises a cornucopia of new weapons to wreak havoc with. But that's not all - brace yourselves as GameStar, the German gaming juggernaut, steps into the spotlight, featuring exclusive gameplay footage that sets the stage on fire.
As the team delves deeper into the intricacies of marketing, a crucial lifeline for indie developers, they shed light on the importance of visibility in a sea of digital noise. The journey continues with a mesmerizing showcase of concept ship art, accompanied by a symphony of complex music compositions that elevate the gaming experience to new heights. And let's not forget the VFX wizardry at play, with a tantalizing glimpse into the realm of rail gun prototypes that promise to leave players spellbound.
But the real showstopper lies in the innovative layered procedural material system, a game-changer in dynamic spaceship customization that allows for unparalleled creative freedom. The team's dedication shines through as they unveil concept ships for both the valiant heroes and the nefarious villains, hinting at epic battles and strategic gameplay dynamics that will keep players on the edge of their seats. And as the curtain falls on this gripping tale, whispers of future updates tease at the prospect of mining gameplay and a revolutionary damage painting system that are sure to redefine the gaming landscape.

Image copyright Youtube

Image copyright Youtube

Image copyright Youtube

Image copyright Youtube
Watch Fixing Unreal Engine Performance - C-Beams Devlog #41 on Youtube
Viewer Reactions for Fixing Unreal Engine Performance - C-Beams Devlog #41
Request for more information on engine work, specifically Unreal's profiler
Praise for the weapon systems in the game
Excitement for the game's release, with hopes for similarities to Starsector
Appreciation for the rail gun sound and progress of the game
Interest in the ship classes aligning with real military terminology
Desire for torpedo frigates and capital ships in the game
Inquiry about the possibility of selling an OST with the game
Discussion on the choice of using UE over Unity for development
Mention of the performance impact and physics engine of UE5
Advice for aspiring game developers on learning C++ or using UE5's blueprint visual scripting language
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