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Seabbeams Devlog: Modular Stations, Weapon Platforms, and Mining Prototype Updates

Seabbeams Devlog: Modular Stations, Weapon Platforms, and Mining Prototype Updates
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In this thrilling devlog from LevelcapGaming, the team dives headfirst into the intricate world of Seabbeams, an action-packed RPG set in the vastness of space. With a small but dedicated crew led by Levelcap himself, they showcase the fruits of their labor, including modular space stations that can be customized like building blocks. These stations, armed to the teeth with weapon platforms, promise intense battles and endless possibilities for players to explore.

But that's not all - the team introduces innovative features like damage painting for ships, where bullet holes persist until repaired, adding a layer of realism to the gameplay. The physicalized asteroids, a focal point of their efforts, bring a dynamic element to the game environment with their ability to break apart and interact with in-game physics. And let's not forget the mining gameplay prototype, a core mechanic that promises to immerse players in the thrill of extracting precious resources from minable asteroids.

As the team fine-tunes the combat music with a fully interactive system, the anticipation for Seabbeams continues to build. With a playtest on the horizon and exciting updates in the works, including concept art and new weapons, the future looks bright for this ambitious project. So, buckle up and get ready to embark on an epic journey through the stars with Seabbeams - a game that's shaping up to be a true masterpiece in the making.

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Image copyright Youtube

seabbeams-devlog-modular-stations-weapon-platforms-and-mining-prototype-updates

Image copyright Youtube

seabbeams-devlog-modular-stations-weapon-platforms-and-mining-prototype-updates

Image copyright Youtube

seabbeams-devlog-modular-stations-weapon-platforms-and-mining-prototype-updates

Image copyright Youtube

Watch How To Mine Asteroids - C-Beams Devlog #43 on Youtube

Viewer Reactions for How To Mine Asteroids - C-Beams Devlog #43

Solid progress on the game

Impressive adjustable music

Mining minigame is loved

Praise for project management and group work

Excitement for the game's development

Comparisons to Halo's OST

Interest in upcoming mining minigame iterations

Suggestions for game features like space explosions and on-foot missions

Requests for multiplayer and space station building

Questions about ship damage mechanics and playtesting opportunities

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