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LevelCapGaming: Explore Seab Beams - New Trailer, Damage System, and Community Updates!

LevelCapGaming: Explore Seab Beams - New Trailer, Damage System, and Community Updates!
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In the latest installment from the LevelCapGaming team, they dive into the thrilling world of game development with their spaceship game, Seab Beams. This project, a collaboration between LevelCap, My Buddy Rich, and a dedicated community team, is shaping up to be an adrenaline-fueled adventure set in Unreal Engine 5. With the recent release of their reveal trailer and the game now available for wishlisting on Steam, the excitement is palpable. The team delves into the game's unique concept, artwork, and wish list metrics, giving viewers a taste of what's to come in this high-octane gaming experience.

One of the standout features discussed is the innovative damage system being crafted by John Lusi, promising a level of realism and intensity that will immerse players in the heart-pounding action. The attention to detail in the logo design by Kyle Fior and the captivating trailer music by Peter Chambers further showcase the team's commitment to creating a truly engaging gaming experience. Additionally, the decision to establish the production company, Distant Light Games, reflects LevelCap's dedication to fostering a collaborative environment where team members can take ownership and contribute their creative vision to the project.

As they navigate the challenges of game development, the team emphasizes the importance of community engagement through platforms like Steam and Discord, inviting fans to join the conversation and provide valuable feedback. The tutorial system, a cornerstone of the game's mission logic, is highlighted as a key focus area for the team, with Rich delving into the intricate details of its design and functionality. By offering a glimpse into the behind-the-scenes work on ship models, mission components, and dialogue systems, LevelCapGaming invites players to embark on an epic journey into the world of Seab Beams, where every detail is meticulously crafted to deliver an unforgettable gaming experience.

levelcapgaming-explore-seab-beams-new-trailer-damage-system-and-community-updates

Image copyright Youtube

levelcapgaming-explore-seab-beams-new-trailer-damage-system-and-community-updates

Image copyright Youtube

levelcapgaming-explore-seab-beams-new-trailer-damage-system-and-community-updates

Image copyright Youtube

levelcapgaming-explore-seab-beams-new-trailer-damage-system-and-community-updates

Image copyright Youtube

Watch We Finally Have A Name! - C-Beams Devlog #38 on Youtube

Viewer Reactions for We Finally Have A Name! - C-Beams Devlog #38

Excitement for the game and anticipation to play

Positive feedback on the visuals and gameplay features

Comparisons to other games like Star Wolves and Battlevoid Harbinger

Requests for specific features like a boarding feature or mobile version

Comments on the space combat and ship designs

Mention of Blade Runner and Full Thrust references

Suggestions for potential improvements like adding voice lines

Support for the development team and interest in tutorials for Unreal Engine

Personal anecdotes about discovering the game and wishlist additions

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