Exploring Kazan: A New Soulslike Game in the Dungeon Fighter Universe

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In this video from GameSpot, the team delves into the realm of Soulslike games, focusing on the latest entry, "Kazan." As a self-proclaimed aficionado of Soulslike titles, the host discusses the unique allure and challenges posed by games in this genre. Drawing a distinction between traditional Souls games and their derivative counterparts, the discussion centers on the elusive magic that sets these games apart. While "Kazan" is deemed a solid Soulslike offering, it falls short of capturing the ineffable essence that defines the Souls experience.
The narrative of "Kazan" unfolds in the Dungeon Fighter universe, introducing players to the protagonist, a berserker named Kazan. Accused of treason despite his heroic feats, Kazan finds himself entangled in a tale of betrayal and possession by a mysterious entity known as Blade Phantom. The storyline, while basic, serves as a backdrop for the game's core focus: combat. With a combat system reminiscent of Souls games, "Kazan" offers a familiar yet distinct gameplay experience, blending elements of action RPGs with Soulslike mechanics.
Combat in "Kazan" is where the game truly shines, delivering a visceral and impactful experience akin to stabbing a slab of meat with a steak knife. The game's chunky combat feel, paired with a variety of parry mechanics, adds depth and strategy to engagements. However, the host notes that "Kazan" strays from the Souls formula in its pacing, leaning more towards action-oriented gameplay akin to titles like "Devil May Cry." Despite its departure from traditional Soulslike conventions, "Kazan" manages to carve out its own identity within the genre, offering a fresh take on familiar mechanics.

Image copyright Youtube

Image copyright Youtube

Image copyright Youtube

Image copyright Youtube
Watch The First Berserker Khazan Is More Than Another Soulslike on Youtube
Viewer Reactions for The First Berserker Khazan Is More Than Another Soulslike
Praise for the game's combat mechanics and depth
Comparisons to other games like Souls, Nioh, and Sekiro
Appreciation for the boss designs and art style
Concerns about the difficulty level and focus on boss battles
Cheating to level 100 but still finding the game challenging
Suggestions for expanding the game universe and exploring different characters
Criticism of game reviews and fanboy nostalgia
Comments on the lack of chemistry between the players in the video.
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