Shroud: Lessons from Conan, Insights into Dune, and PvP Dynamics

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In this riveting episode of Shroud, we witness the dynamic duo of Oola Andreas and Alexander Schmeco delving into the intricate world of game production and combat design. Oola, the lead producer, orchestrates the game launch with precision, working alongside the talented production team. Meanwhile, Alexander, the combat maestro, regales us with tales of his 16-year tenure at Funcom, where he wears many hats, including leading the combat team to glory. Their banter about footwear choices adds a touch of humor to the serious business of game development.
As they reminisce about their experiences with Conan, the conversation takes a philosophical turn, exploring the valuable lessons learned from past projects and how they shape the vision for Dune. The collaboration between Oola and Alexander is akin to a well-oiled machine, with each playing a crucial role in shaping the game's overall experience. They tackle the age-old question of metas in games, pondering the potential shifts and balances that may arise as players immerse themselves in the world of Dune.
The discussion then veers towards the exciting realm of desert PvP in Dune, where ground infantry, ornithopters, and other elements come into play. The team's strategic approach to managing player populations and faction dynamics reveals a deep understanding of the complexities of large-scale battles. Friendly fire mechanics and the need for coordination in guild conflicts are highlighted as key factors that can make or break the immersive PvP experience in the game. With a keen eye on player behavior and feedback, Oola and Alexander stand ready to fine-tune the game mechanics to ensure a balanced and engaging gameplay environment for all.

Image copyright Youtube

Image copyright Youtube

Image copyright Youtube

Image copyright Youtube
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Viewer Reactions for I Interviewed The Devs Of The New Dune Game
Players complaining about the 100 player grid limit in the game
Concerns about being crowded in the PvE part of the game
Speculation about guilds and factions in the game
Questions about the player count in the Deep Desert
Interest in the combat mechanics and PvP aspects of the game
Comments on the game's potential success and player experience
Discussions on the technical capabilities and performance issues in the game
Concerns about large guilds dominating certain areas
Speculation on the impact of Sandstorms in the game
Confusion about the player cap in specific areas of the Deep Desert
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