Garou: Mark of the Wolves and Fatal Fury: City of the Wolves Review

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In the realm of fighting games, Garou: Mark of the Wolves emerged as a game-changer, blending stunning 2D visuals with a deep combat system that transcended mere combo execution. The introduction of the TP gauge added a strategic element, rewarding patience and mind games. SNK's long-awaited sequel, Fatal Fury: City of the Wolves, takes a bold leap with fully 3D visuals and the innovative rev system, offering a fresh take on the classic formula while retaining its essence for hardcore fans. The Southtown mode allows players to explore different cities, level up, and unlock various skills for character enhancement, though the game's presentation and NPC variety leave room for improvement.
Despite the impressive character models and detailed environments, Fatal Fury: City of the Wolves falls short in providing a diverse range of opponents and stages, with some aspects feeling repetitive. The arcade mode, while featuring cutscenes, suffers from overly aggressive AI input reading, posing a challenge for players. The combat system introduces new mechanics like just defend, SPG, and rev moves, adding layers of strategy and complexity to the gameplay. Online play shows promise with solid net code and quick matchmaking, offering a glimpse of the game's competitive potential.
City of the Wolves presents a unique fighting experience with its nuanced roster and intricate combat mechanics, appealing to fans of the series looking for depth and familiarity. While the game exhibits some rough edges in its UI and story mode, it holds the potential to evolve with further support and polish, providing a solid gameplay loop with plenty of depth. As established fighters in the series, the characters in City of the Wolves offer a blend of nostalgia and freshness, paving the way for an exciting future for the franchise.

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