Assassin's Creed Shadows: Historical Accuracy in Combat Weapons and Armor

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In this riveting analysis by IGN, the team delves deep into the world of combat weapons and armor within Assassin's Creed Shadows. With a keen eye for historical accuracy, they scrutinize the attire of Musketeers and Samurai, highlighting the distinctive use of the katana and wakasi swords known as the de show. The discussion takes a fascinating turn as they explore the impact of firearms on 16th-century Japanese warfare, shedding light on the adoption of European bulletproof armor by Samurai—a fusion of cultures on the battlefield.
As the team dissects the game's sword movements, they commend the developers for their attention to detail, noting the challenges of representing intricate swordplay in a third-person game. However, not without criticism, they raise eyebrows at the inclusion of a poisoned naginata and a serrated Katana, pointing out the lack of historical evidence for such weaponry. Despite these minor missteps, the team's enthusiasm for the game's overall design shines through, fueled by the meticulously researched weapons and armor that add depth to the gaming experience.
While the team appreciates the game's realistic portrayal of sword movements, they express reservations about certain fantasy elements like the serrated Katana, which veers off the historical path. Their analysis strikes a balance between admiration for the game's visual appeal and a discerning eye for historical accuracy, creating a nuanced perspective on the representation of combat in Assassin's Creed Shadows. With a mix of praise and critique, IGN's exploration of weaponry and armor in the game offers viewers a comprehensive look at the intersection of history and gaming innovation.

Image copyright Youtube

Image copyright Youtube

Image copyright Youtube

Image copyright Youtube
Watch Sword Expert Reacts To Assassin's Creed Shadows Weapons and Combat on Youtube
Viewer Reactions for Sword Expert Reacts To Assassin's Creed Shadows Weapons and Combat
Viewer impressed by the movement in the game
Discussion on the accuracy of nanban armor in the game
Mention of the game going on sale quickly like other Ubisoft games
Comments on the use of Yasuke in the game
Positive feedback on the research of weapons and stances in the game
Criticism of Naoe using a reverse grip with the sword
Mention of ads in the video
Reference to the game disrespecting Japanese culture
Comment on the pronunciation of "Daisho"
Discussion on the lack of hype for the game
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