20 Challenging Video Game Bosses Nerfed for Balanced Gameplay

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In this riveting video from Gameranx, we delve into the realm of bosses so fiendishly difficult that they had to be tamed by the developers themselves. Take, for instance, the Elden Ring DLC final boss, Shadow of the Earth, Trees Redon, a beast so relentless that even seasoned players were left trembling in its wake. The outcry was so intense that From Software had to intervene, toning down the boss's damage output, slowing its attacks, and making the encounter slightly less brutal overall.
Moving on to Kazan, where Viper and Maluca, the first Berserkers, posed a formidable challenge early in the game. These bosses demanded precision and skill that bordered on the impossible, prompting a swift nerf from the developers to level the playing field. Similarly, in Armored Core 6, Baltus with his lightning-fast missile attacks left players scratching their heads in frustration. But fear not, for a patch brought relief by toning down the aggressiveness of his missile tracking, making the battle a tad more manageable.
Blacksmith Wukong's Captain Wise Voice found himself in the firing line of nerfs despite his lack of plot significance, showcasing the developers' commitment to balancing even the most minor of foes. Meanwhile, Lies of PE saw The Arch Duke receive tweaks post-patch, along with a slew of other bosses, to ensure a smoother gameplay experience. These adjustments, though subtle, made a world of difference in the players' ability to conquer these formidable adversaries.

Image copyright Youtube

Image copyright Youtube

Image copyright Youtube

Image copyright Youtube
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Radahn's difficulty and nerfing is a popular topic among commenters
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